

Outside of the headline features, most of Maya’s core toolsets see updates in Maya 2017. You can read more about the change in rendering policy in Autodesk’s official FAQs document. To remove the watermark, you’ll need to buy Arnold batch render nodes, prices for which start at $790. The native edition can render a single frame or a sequence of frames interactively, but “batch rendering not available and your images will appear with a watermark”. Instead, Arnold is now installed with Maya by default.
MAYA 2017 ARNOLD TUTORIAL UPDATE
While it’s still possible to use mental ray, that now means buying licences of the new plugin version from Nvidia: the update breaks compatibility with scenes created using old integrated versions of the render engine.

However, the biggest change to rendering in Maya 2017 is the render engine bundled with the software: rather than mental ray, Maya now uses Arnold as its “default out-of-the-box renderer”. The update also adds the option to render a sequence of frames without the need to batch render.Īrnold, not mental ray, now installed by as the default render engine Lights are also now added to render layers by default, rather than having to be added manually and it is now possible to create overrides for AOVs as well as standard object properties. To that, Maya 2017 adds the option to create hierarchies of sub-collections, making it possible to achieve finer control over the results, and improving performance. Under the system, Render layers can be populated with collections of nodes representing the objects visible in the viewport when that layer is visible, and their properties overridden globally. Maya 2017 also extends the new Render Setup system introduced in Maya 2016 Extension 2, designed to provide a modern workflow for creating shot-based overrides for scenes.
MAYA 2017 ARNOLD TUTORIAL PLUS
Other new Bifrost features include kill fields, for removing unwanted liquid, foam or spray particles from a simulation plus a number of under-the-hood changes. The results are clearly quite powerful: Autodesk’s online documentation includes notes on the parameter settings necessary to generate a whirlpool. There is also now the option to control Bifrost simulations using motion fields: the final fluid velocity being the product of the field and the simulation itself. The resulting mesh can be rendered directly, or the cached EXR files used as vector displacement maps. The Bifrost fluid toolset also gets new features – notably BOSS, the Bifrost Ocean Simulation System.Īs its name implies, the new system is designed to recreate ocean surfaces, with artists starting with a flat mesh, and layering solvers and influences on top.Įach element is independent of the resolution of the others, and can be cached separately. New BOSS ocean surface simulation toolset in Bifrost The new interactive grooming tools and modifiers aren’t compatible with XGen’s existing spline and groomable spline descriptions, but they can be converted to the older formats via an Alembic cache. Once created, the grooming descriptions and modifiers are standard Maya nodes, and can therefore be manipulated in the Node Editor and all of the interactive groom data is saved to the Maya scene file. The system enables artists to create grooms in real time with a set of standard brush-based tools. Maya’s simulation toolsets have also been overhauled, with XGen – Maya’s system for hair, fur and object instancing – getting new Interactive Groom Splines. It includes retiming and audio editing tools, and the option to build up complex motions in layers. The Time Editor can be used to define the timing – speed, duration, start/stop times, and so on – of animation then, once the timing is finalised, the animation can be baked for use within Maya. Unlike the existing Trax editor, any attribute that can be keyframed within Maya can be brought into the Time Editor as a clip – including cameras and texture properties as well as characters. Key features of Maya 2017 include the new Time Editor, a “comprehensive tool for creating and editing nonlinear animation”, with the option to switch between clip-based and keyframe-level detail. The new features have been announced to coincide with Siggraph 2016.

MAYA 2017 ARNOLD TUTORIAL SOFTWARE
The release also marks a turning point in rendering policy, with the licence of mental ray previously bundled with the software jettisoned in favour of Arnold, which Autodesk acquired earlier this year. Autodesk has unveiled Maya 2017, the latest update to its 3D modelling and animation software, adding a new Time Editor for editing animations, and updates to the Bifrost and XGen simulation toolsets.
